Know Your Pyschic: Edgar Cayce

August 18th, 2010

Edgar Cayce (March 18, 1877 – January 3, 1945) was an American psycic born in Hopkinsville, Kentucky in 1877 to farming parents.  He was a devout Christian and a member of the Followers of Christ.  He had to stop school before he could enter the 9th grade due to financial difficulties encountered by his family.  He was able to channel his psychic abilities by putting himself in a self-induced trance.

Psychic Test – Developing Your Abilities Online

August 15th, 2010

Do you feel as if you have some insight to the unknown? Do you think that you have abilities beyond the norm? Then perhaps you have hidden psychic abilities. Believe it or not, there are online psychic tests that you can take that determine and develop your psychic abilities.

Studies from reliable institutions such as Princeton University and Duke University have revealed that people have an inane ability to psychically discern information about events and objects of which they have no previous knowledge of. This can sometimes be explained as “gut feelings”, “intuitions” or “instinct” but they are present in all of us. It doesn’t matter if these objects or events are far away, there are just instances wherein we get the feeling that we just “know”.

Why Go For Online Psycic Readings?

August 3rd, 2010

The internet has brought about advancement in our world.  It has made communications easier, more convenient and more affordable.   The recent advancement in technology has not improved our daily lives; it has brought advancement to the psycic world as well.  In the contemporary world, one does not need to go to a psycic’s home for a reading.  Some psycic’s accept telephone readings but more and more people are turning to online psycic readings for guidance and advice.

(Psychic News) In Memoriam, Free Radical. Part II: Second Sight and Haze (Blogcritics.org)

January 25th, 2009

The game’s premise (hero wakes up with extraordinary psychic abilities and no memory) was, unfortunately, something of a cliche even five years ago, especially since psychic powers themselves were a burgeoning trend at the time. The other main draw of the action was stealth, and as we all know, for a period of about 10 years, stealth was shoehorned into about every third game release. Though it’s now on the list of games I dearly wish I’d kept (and that’s a long list), I eventually traded it away, and based solely on the widespread availability of used copies and rapid price drop, so did virtually everyone else. For me, it was the lack of variation in replay, and especially the stealth segments (which stand out in my mind as being tedious and frustrating compared to everything else about the game) that led me to think I could do without it in my library. And, since I’m working from distant memory, I can’t dispute other complaints cited by reviews at the time, such as the gunplay rendering the powers redundant, or the easy replenishment of health and psychic power taking away from the overall challenge. The problem with game developers is that unless you are a rich dev, you rely on a publisher to pay for & distributed your wears & unfortunately that means if they are paying the bills they have an awful big say in what game you make, even if that changes the vision & overall feel of the game you so lovingly worked on. read more

Gamers not fuelled by violence, study says (Kitchener – Waterloo Record)- About: Psychic News

January 24th, 2009

Spilling the blood and guts of an opponent and other macabre acts of violence do not make video games more enjoyable for players, according to a new study. Lead author Andrew Przybylski, a graduate student in social psychology, said they began the project after noting the popularity of games like World of Warcraft, Halo 3 and Team Fortress 2, which have a “good deal of violent content. In one portion of the study, the investigators took the first-person shooter game Half Life 2 and modified it using a programmer’s tool kit to make a violent version and a non-violent version. Craig Anderson, director of the Center for the Study of Violence at Iowa State University, said the studies were very well done methodologically and make an important contribution to our understanding of what motivates people to play video games. read more