Archive for November, 2007

(Psychic News) Q& A: Killaware’s Yamao On Japan’s Upstart Dev Scene (Gamasutra)

Friday, November 30th, 2007

Columnist Ian Bogost explores the history and possibilities for meditative, relaxing game titles, from Harvest Moon ’s gardening through the fingertip sensor-using Wild Divine . More than ten years later, Yamao talks to Gamasutra about being a new, original company on the Japanese game scene, and about one of the company’s first titles, the DS [...]

Q& A: Killaware’s Yamao On Japan’s Upstart Dev Scene (Gamasutra)- Psychic News

Thursday, November 29th, 2007

More than ten years later, Yamao talks to Gamasutra about being a new, original company on the Japanese game scene, and about one of the company’s first titles, the DS “active-adventure” Lux Pain . Of course, Killaware’s making good games, but you don’t have to make good games to know that you have to work [...]

Q& A: Killaware’s Yamao On Japan’s Upstart Dev Scene (Gamasutra)- About: Psychic News

Wednesday, November 28th, 2007

More than ten years later, Yamao talks to Gamasutra about being a new, original company on the Japanese game scene, and about one of the company’s first titles, the DS “active-adventure” Lux Pain . Of course, Killaware’s making good games, but you don’t have to make good games to know that you have to work [...]