(Psychic News) Q& A: Killaware’s Yamao On Japan’s Upstart Dev Scene (Gamasutra)
Friday, November 30th, 2007Columnist Ian Bogost explores the history and possibilities for meditative, relaxing game titles, from Harvest Moon ’s gardening through the fingertip sensor-using Wild Divine . More than ten years later, Yamao talks to Gamasutra about being a new, original company on the Japanese game scene, and about one of the company’s first titles, the DS [...]