Q& A: Killaware’s Yamao On Japan’s Upstart Dev Scene (Gamasutra)- Psychic News

More than ten years later, Yamao talks to Gamasutra about being a new, original company on the Japanese game scene, and about one of the company’s first titles, the DS “active-adventure” Lux Pain . Of course, Killaware’s making good games, but you don’t have to make good games to know that you have to work on marketing and on promotion for those titles too. I know that in America it’s somewhat difficult to start a new company and make original games straight away. If you start but don’t have a lot of experience, and if you start with an original title, you must have high aptitude. We had [our creators] doing the game concept from the start, and once you manage to make up an essential game concept, we showed it to the staff at Marvelous, and the game concept looked really good, of course when they saw Ueda participating in this title, they said, “Okay, this is a good concept with a good creator. The words that are coming out from the top screen are the adventure part of the game, and that’s why it’s called a pen-touch action adventure, because you have to scratch to find with a pen, and you have to know where to look with the text, to know what’s happening. read more

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