Archive for November, 2007

(Psychic News) Q& A: Killaware’s Yamao On Japan’s Upstart Dev Scene (Gamasutra)

Tuesday, November 27th, 2007

More than ten years later, Yamao talks to Gamasutra about being a new, original company on the Japanese game scene, and about one of the company’s first titles, the DS “active-adventure” Lux Pain . Of course, Killaware’s making good games, but you don’t have to make good games to know that you have to work on marketing and on promotion for those titles too. We had [our creators] doing the game concept from the start, and once you manage to make up an essential game concept, we showed it to the staff at Marvelous, and the game concept looked really good, of course when they saw Ueda participating in this title, they said, “Okay, this is a good concept with a good creator. The words that are coming out from the top screen are the adventure part of the game, and that’s why it’s called a pen-touch action adventure, because you have to scratch to find with a pen, and you have to know where to look with the text, to know what’s happening. read more

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Psychic News - Q& A: Killaware’s Yamao On Japan’s Upstart Dev Scene (Gamasutra)

Monday, November 26th, 2007

As adaptations of King’s stories go, these 10 rule (Boston Globe)- Psychic News

Sunday, November 25th, 2007

Based on a Stephen King novella, “The Mist” is the latest in a very long line of films adapted from the work of Maine’s master of horror. King’s favorite director is presumably King (he directed “Maximum Overdrive,” 1986). Director Stanley Kubrick may not have succeeded in his purported aim of making the ultimate horror movie, but he came close. Jennifer Jason Leigh, as her high-powered journalist daughter, seeks to find out the truth - never an altogether good idea with King. read more

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